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bab.ai
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1996-03-17
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12KB
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570 lines
; Barbarian.ai
[General]
Name="Fobar The Mighty"
Culture=5
Random=10
War=10
FindMoveMaxTurns=20
CityNameFile=chcity.TXT
PoliticsFile=ai.pet
; affinities: 0=none,1=water,2=forest,3=desert,4=mountain
AffinityPrefs=10,10,10,10,10
SmallestIsland=5
;strategies: cities, i-struct, expand, crush
MaxInvestigateTurns=25
[GoalPriorities]
ExploreAroundCity=60, 60, 30, 10
DefendCity=80, 80, 80, 75
BuildDefenses=75, 75, 75, 65
CaptureCity=10, 35, 95, 95
FoundCity=90, 85, 51, 50
Explore=60, 60, 75, 50
AttackEnemyArmies=30, 55, 85, 92
Investigate=10, 40, 85, 50
ExploreArea=50, 55, 70, 70
ExploreWater=60, 65, 70, 85
IncreasePopulation=95, 95, 55, 79
BuildBuilding=80, 86, 80, 70
BuildWonder=71, 89, 90, 84
Cultivate=10, 90, 85, 55
BuildRoad=10, 90, 75, 55
Trade=85, 85, 85, 85
SpreadKnowledge=10, 90, 65, 75
SettleNewContinent=50, 50, 80, 80
HarassCivilians=10, 10, 30, 75
Migrate=50,50,50,50,50,50,50,50,50,50
KillAll=50,50,50,50,50,50,50,50,50,50
SinkShips=50,50,50,50,50,50,50,50,50,50
[ArmyComposition]
; CompX=<id>;<totalmin>;unittype(least,most)[;unittype(least,most)...]
; Purpose=x[,x]...
;L INF
Comp0=0; 1;0(1,27);1(0,26);2(0,26);3(0,26);4(0,26);9(0,26)
; ship
Comp1=1; 1;0(0,27);1(0,26);2(0,26);3(0,26);4(0,26);8(1,27);9(0,26)
;M INF
Comp2=2; 1;0(0,27);1(1,27);2(0,26);3(0,26);4(0,26);9(0,26)
;H INF
Comp3=3; 1;0(0,27);1(0,26);2(1,27);3(0,26);4(0,26);9(0,26)
;L Cav
Comp4=4; 1;0(0,27);1(0,26);2(0,26);3(1,27);4(0,26);9(0,26)
;h cav l cav
Comp5=5; 1;0(0,27);1(0,26);2(0,26);3(0,26);4(1,27);9(0,26)
;H Inf M Inf
Comp6=6; 10;1(5,5);2(5,5)
; H INF
Comp7=7; 10;2(10,18)
; Lt Boat with dudes
Comp8=8; 9;8(1,2);1(2,2);2(2,2)
; Hvy Boats with dudes
Comp9=9; 12;8(2,2);2(5,5);1(5,5)
;light and heavy cavalry mixed for exploration and fighting
Comp10=10; 24;3(3,24);4(0,17)
;light cavalry alone for exploration
Comp11=11; 1;3(1,8)
; Boats light sea
Comp13=13; 2;8(2,4);0(0,12)
; Boats Hvy sea
Comp14=14; 4;8(4,4);0(0,25);1(0,25)
; heavy galley and heavy inf for exploration/combat
Comp15=15; 13;8(1,10);1(3,18);2(3,18);3(3,18);4(3,18)
; army on ship
Comp16=16; 1;1(0,18);2(0,18);3(0,18);4(0,18)
; ship leftover
Comp17=17; 1;8(1,10)
; small groups
Comp18=18; 1;1(0,1);2(0,1);3(0,1);4(0,1)
;STOMPER
Comp19=19; 27;1(5,13);2(5,13);4(4,15);3(6,10)
; Raiding ship
Comp20=20; 18;8(3,3);1(5,5);2(5,5);3(5,5)
Explorer=11,10,4,0
Settler=1
Defender=7,3,2,0
Fighter=19,10,7,6,5,4,3,2,0
WaterExplorer=8,9,15
SettlerShip=20
RoadBuilder=12
Cultivator=12
TravelingPhilosopher=17
Merchant=18
EmergencyDefender=19,10,7,3,2,0
TransportShip=20,15,13,14,9,8,1
FightingShip=15
[City]
TurnsToWaitForImprovement=10
DesiredPopulation=23
MinimumPopulation=5
MinCityFood=100
MinCityRes=40
MaxCityDanger=600
DefenseRadius=5
Defenders=2
LongestRoad=1
StudyTime=25
BuildTime=25
MinExtraEatenPercent=1
LongestTradeRoute=1
PercentIncreaseExpected=5
MinStudentPercent=10
OwnershipRadius=10
[Strategy]
;WhenX=round,cities,armies,%explored,my_city%,my_army%,%cities_taken,%died,%win,%lose
;StrategyX=w1,w2,turns,chance,"name"
; when minimums
When0=0,0,0,0,0,0,0,0,0,0 ; always
When1=50,8,6,10,0,0,0,0,0,0 ; round 10, 1 city, 1 army
When2=20,4,4,0,0,0,0,0,0,0 ; 4 cities,4 armies, 10% explored, control what know
When3=40,0,0,0,0,0,0,0,0,0 ; 50 turns, 2 armies,2 cities, 5% explored
When4=30,10,6,15,1,1,0,0,0,0
When5=300,0,0,50,0,0,0,0,0,0
When6=100,0,0,0,0,0,0,0,0,0 ; 50 turns, 2 armies,2 cities, 5% explored
When7=150,0,0,0,0,0,0,0,0,0 ; 50 turns, 2 armies,2 cities, 5% explored
; when maximums
When25=9999,999,999,101,101,101,101,101,101,101 ; always
When26=40,999,999,101,101,101,101,101,101,101 ; no more than two cities
When27=100,999,101,101,101,101,101,101,101,50 ; losing less than 50%
When28=150,999,999,101,101,101,101,101,101,101 ; end at round 30
When29=250,999,999,101,101,101,101,101,101,101 ; end at round 30
Strategy0=3,25,5,1,"Armageddon" ; default strategy - annihilate
Strategy1=0,26,5,100,"Drown" ;don't show until turn 40
Strategy2=3,27,5,100,"LightAttack" ;light skirmishers 40-100
Strategy3=6,28,5,100,"MediumAttack" ;medium skirmishers 100-150
Strategy4=7,29,5,100,"HeavyAttack" ;heavy skirmishers 150-250
; how many goals (for each strategy)
HowManyFoundCity=0
HowManyExplore=1
HowManyExploreWater=1
HowManyFight=5
HowManyBuildRoad=0
HowManyTrade=0
HowManyPhilosophers=0
HowManySettleNewContinent=0
HowManyHarass=5
HowManyMigrate=1
HowManyKill=10
HowManySinkShips=1
[CaptureCityModifiers]
AllyBuilt=100
TPBuilt=100
UnknownBuilder=100
NonTPBuilt=100
EnemyBuilt=100
I_Built=100
AllyOwns=100
TPOwns=100
UnknownOwner=100
NonTPOwns=100
EnemyOwns=100
[Armageddon]
FoundCity=0
Explore=80
ExploreWater=10
AttackEnemyArmies=100
HarassCivilians=100
BuildRoad=1
Trade=1
SpreadKnowledge=1
SettleNewContinent=0
ExploreAroundCity=10
CaptureCity=90
DefendCity=80
BuildDefenses=75
IncreasePopulation=90
BuildBuilding=1
BuildWonder=1
Cultivate=1
ExploreArea=80
Investigate=10
HowManyFoundCity=0
HowManyExplore=1
HowManyExploreWater=1
HowManyFight=20
HowManyHarass=10
HowManyBuildRoad=0
HowManyPhilosophers=0
HowManySettleNewContinent=0
Explorer=16
Settler=1
Defender=0
Fighter=5,4,3,2,0,6,7,10,11,18
WaterExplorer=17
SettlerShip=20
RoadBuilder=12
Cultivator=12
TravelingPhilosopher=16
Merchant=16
EmergencyDefender=16,18
TransportShip=15
FightingShip=20,16,15,14,13,9,8,1
Migrate=60
KillAll=100
; sink ships should be lower than kill all so that kill all can take
; armies off of sink ship goal onto land
SinkShips=90
HowManyMigrate=1
HowManyKill=10
HowManySinkShips=10
[Drown]
FoundCity=0
Explore=80
ExploreWater=10
AttackEnemyArmies=100
HarassCivilians=100
BuildRoad=1
Trade=1
SpreadKnowledge=1
SettleNewContinent=0
ExploreAroundCity=10
CaptureCity=90
DefendCity=80
BuildDefenses=75
IncreasePopulation=80
BuildBuilding=1
BuildWonder=1
Cultivate=1
ExploreArea=80
Investigate=10
HowManyFoundCity=0
HowManyExplore=1
HowManyExploreWater=1
HowManyFight=20
HowManyHarass=10
HowManyBuildRoad=0
HowManyPhilosophers=0
HowManySettleNewContinent=0
Explorer=5,4,3,2,0
Settler=5,4,3,2,0
Defender=5,4,3,2,0
Fighter=5,4,3,2,0
WaterExplorer=5,4,3,2,0
SettlerShip=5,4,3,2,0
RoadBuilder=5,4,3,2,0
Cultivator=5,4,3,2,0
TravelingPhilosopher=5,4,3,2,0
Merchant=5,4,3,2,0
EmergencyDefender=5,4,3,2,0
TransportShip=5,4,3,2,0
FightingShip=5,4,3,2,0
Migrate=60
KillAll=100
; sink ships should be lower than kill all so that kill all can take
; armies off of sink ship goal onto land
SinkShips=90
HowManyMigrate=1
HowManyKill=10
HowManySinkShips=10
[LightAttack]
FoundCity=0
Explore=80
ExploreWater=10
AttackEnemyArmies=100
HarassCivilians=100
BuildRoad=1
Trade=1
SpreadKnowledge=1
SettleNewContinent=0
ExploreAroundCity=10
CaptureCity=90
DefendCity=80
BuildDefenses=75
IncreasePopulation=91
BuildBuilding=1
BuildWonder=1
Cultivate=1
ExploreArea=80
Investigate=10
HowManyFoundCity=0
HowManyExplore=1
HowManyExploreWater=1
HowManyFight=20
HowManyHarass=10
HowManyBuildRoad=0
HowManyPhilosophers=0
HowManySettleNewContinent=0
Explorer=5,4,3,2,0
Settler=5,4,3,2,0
Defender=5,4,3,2,0
Fighter=10,11
WaterExplorer=5,4,3,2,0
SettlerShip=5,4,3,2,0
RoadBuilder=5,4,3,2,0
Cultivator=5,4,3,2,0
TravelingPhilosopher=5,4,3,2,0
Merchant=5,4,3,2,0
EmergencyDefender=5,4,3,2,0
TransportShip=5,4,3,2,0
FightingShip=13,9,8
Migrate=60
KillAll=100
; sink ships should be lower than kill all so that kill all can take
; armies off of sink ship goal onto land
SinkShips=90
HowManyMigrate=1
HowManyKill=10
HowManySinkShips=10
[MediumAttack]
FoundCity=0
Explore=80
ExploreWater=10
AttackEnemyArmies=100
HarassCivilians=100
BuildRoad=1
Trade=1
SpreadKnowledge=1
SettleNewContinent=0
ExploreAroundCity=10
CaptureCity=90
DefendCity=80
BuildDefenses=75
IncreasePopulation=91
BuildBuilding=1
BuildWonder=1
Cultivate=1
ExploreArea=80
Investigate=10
HowManyFoundCity=0
HowManyExplore=1
HowManyExploreWater=1
HowManyFight=20
HowManyHarass=10
HowManyBuildRoad=0
HowManyPhilosophers=0
HowManySettleNewContinent=0
Explorer=5,4,3,2,0
Settler=5,4,3,2,0
Defender=5,4,3,2,0
Fighter=18,6,7,10,11
WaterExplorer=5,4,3,2,0
SettlerShip=5,4,3,2,0
RoadBuilder=5,4,3,2,0
Cultivator=5,4,3,2,0
TravelingPhilosopher=5,4,3,2,0
Merchant=5,4,3,2,0
EmergencyDefender=5,4,3,2,0
TransportShip=5,4,3,2,0
FightingShip=15,14,13,9,8
Migrate=60
KillAll=100
; sink ships should be lower than kill all so that kill all can take
; armies off of sink ship goal onto land
SinkShips=90
HowManyMigrate=1
HowManyKill=10
HowManySinkShips=10
[HeavyAttack]
FoundCity=0
Explore=80
ExploreWater=10
AttackEnemyArmies=100
HarassCivilians=100
BuildRoad=1
Trade=1
SpreadKnowledge=1
SettleNewContinent=0
ExploreAroundCity=10
CaptureCity=90
DefendCity=80
BuildDefenses=75
IncreasePopulation=91
BuildBuilding=1
BuildWonder=1
Cultivate=1
ExploreArea=80
Investigate=10
HowManyFoundCity=0
HowManyExplore=1
HowManyExploreWater=1
HowManyFight=20
HowManyHarass=10
HowManyBuildRoad=0
HowManyPhilosophers=0
HowManySettleNewContinent=0
Explorer=5,4,3,2,0
Settler=5,4,3,2,0
Defender=5,4,3,2,0
Fighter=5,4,3,2,0,6,7,10,11,18
WaterExplorer=5,4,3,2,0
SettlerShip=5,4,3,2,0
RoadBuilder=5,4,3,2,0
Cultivator=5,4,3,2,0
TravelingPhilosopher=5,4,3,2,0
Merchant=5,4,3,2,0
EmergencyDefender=5,4,3,2,0
TransportShip=15,
FightingShip=20,1,16,15,14,13,9,8
Migrate=60
KillAll=100
; sink ships should be lower than kill all so that kill all can take
; armies off of sink ship goal onto land
SinkShips=90
HowManyMigrate=1
HowManyKill=10
HowManySinkShips=10
[Default]
FoundCity=0
Explore=66
ExploreWater=67
AttackEnemyArmies=98
HarassCivilians=97
BuildRoad=0
Trade=0
SpreadKnowledge=0
SettleNewContinent=0
ExploreAroundCity=77
CaptureCity=99
DefendCity=54
BuildDefenses=12
IncreasePopulation=100
BuildBuilding=54
BuildWonder=55
Cultivate=0
ExploreArea=88
Investigate=89
HowManyFoundCity=0
HowManyExplore=4
HowManyExploreWater=2
HowManyFight=4
HowManyHarass=4
HowManyBuildRoad=0
HowManyPhilosophers=0
HowManySettleNewContinent=0
Explorer=11,10,4,0
Settler=1
Defender=7,3,2,0
Fighter=19,10,7,6,5,4,3,2,0
WaterExplorer=8,9,15
SettlerShip=20
RoadBuilder=12
Cultivator=12
TravelingPhilosopher=17
Merchant=18
EmergencyDefender=19,10,7,3,2,0
TransportShip=20,15,13,14,9,8,1
FightingShip=15,9,8,1
Migrate=50
KillAll=50
SinkShips=50
HowManyMigrate=1
HowManyKill=1
HowManySinkShips=1
[Infraroads]
FoundCity=0
Explore=60
ExploreWater=65
AttackEnemyArmies=55
HarassCivilians=10
BuildRoad=0
Trade=0
SpreadKnowledge=0
SettleNewContinent=0
ExploreAroundCity=60
CaptureCity=35
DefendCity=80
BuildDefenses=75
IncreasePopulation=95
BuildBuilding=86
BuildWonder=89
Cultivate=0
ExploreArea=55
Investigate=40
HowManyFoundCity=0
HowManyExplore=4
HowManyExploreWater=1
HowManyFight=5
HowManyHarass=2
HowManyBuildRoad=0
HowManyPhilosophers=0
HowManySettleNewContinent=0
Explorer=11,10,4,0
Settler=1
Defender=7,3,2,0
Fighter=19,10,7,6,5,4,3,2,0
WaterExplorer=8,9,15
SettlerShip=20
RoadBuilder=12
Cultivator=12
TravelingPhilosopher=17
Merchant=18
EmergencyDefender=19,10,7,3,2,0
TransportShip=20,15,13,14,9,8,1
FightingShip=15,9,8,1
[Infracult]
FoundCity=0
Explore=75
ExploreWater=70
AttackEnemyArmies=85
HarassCivilians=30
BuildRoad=0
Trade=0
SpreadKnowledge=0
SettleNewContinent=0
ExploreAroundCity=30
CaptureCity=95
DefendCity=80
BuildDefenses=75
IncreasePopulation=95
BuildBuilding=80
BuildWonder=90
Cultivate=0
ExploreArea=70
Investigate=85
HowManyFoundCity=0
HowManyExplore=10
HowManyExploreWater=10
HowManyFight=10
HowManyHarass=3
HowManyBuildRoad=0
HowManyPhilosophers=0
HowManySettleNewContinent=0
Explorer=11,10,4,0
Settler=1
Defender=7,3,2,0
Fighter=19,10,7,6,5,4,3,2,0
WaterExplorer=8,9,15
SettlerShip=20
RoadBuilder=12
Cultivator=12
TravelingPhilosopher=17
Merchant=18
EmergencyDefender=19,10,7,3,2,0
TransportShip=20,15,13,14,9,8,1
FightingShip=15,9,8,1